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Changeset When Comment
88435525

Hello
See my PM to you. Your mappings are below the quality level HOTOSM expect
Please correct your mappings and square each building with the Q key

88451524

Hello Jesscjoa?
Thanks for mapping here.
A remark
You hardly square the buildings you mapped.
I invalidate this task. Please correct your mappings
See my direct PM to you
Best regards

88453957

Hello. A remark,
You duplicated buildings which were mapped a day earlier.
Btw. your mappings are below the quality level HOTOSM stands for . Very irrigular
I corrected them

88423915

Hello. Thanks for mapping here
A short remark.
When mapping buildings , partly hidden by trees. extrapolate the roofline and do not follow the treeline.
Best regards

88439790

Hello. Thanks for mapping
Please square all ! rectangular buildings you map with the Q key 10 out of 40 were not good squared.
Best regards

88445692

Hello. As requested my comments on your mapping here. Your mappings are still beneath the standard. You don't map accurate enough. Follow the rooflines more precise and follow the extensions etc
Best regards

88424253

Hello. Sorry to say but your mapping quality is below the standards HOTOSM stands for
See my PM to you
Please improve your mapping skills

88427232

Hello. Thanks for mapping here
A remark. Just tag a building as building=yes
No name !
Best regards

88425115

Hello. Thanks for mapping here
An urgent recommendation:
Please map each building accurate and square it (rectangular) with the Q key in the editor. Keep the building selected during pressing the Q key
Most buildings are good rectangular and the mappings should reflect that.
A hand drawn building is mostly not correct rectangular. Therefore use the Q key after mark it a building and the object is still selected.
Be aware that this will not work when the deviation to a square corner is to big. Then you have to adjust the building manually . After that you can square it again.

Please take your time to map accurate. You will waste Validators time if they have to correct lots of inaccurate mappings.
Use a mouse to draw.

Never let a node of a building connect to other features, like highways, other buildings or residential areas.
To avoid that , In iDeditor keep the Alt key down while drawing the building. In JOSM keep the Ctrl key down

Map each building individually. do not cluster buildings and call it 1 building

Please pay also attention on the issue triangle on the right-hand menu
It alerts you on warnings and errors.

Please (try to)solve these before uploading your work.

Best regards and keep mapping !

88435151

Hello. Thanks for mapping here
An urgent recommendation:
Please map each building accurate and square it (rectangular) with the Q key in the editor. Keep the building selected during pressing the Q key
Most buildings are good rectangular and the mappings should reflect that.
A hand drawn building is mostly not correct rectangular. Therefore use the Q key after mark it a building and the object is still selected.
Be aware that this will not work when the deviation to a square corner is to big. Then you have to adjust the building manually . After that you can square it again.

Please take your time to map accurate. You will waste Validators time if they have to correct lots of inaccurate mappings.
Use a mouse to draw.

Never let a node of a building connect to other features, like highways, other buildings or residential areas.
To avoid that , In iDeditor keep the Alt key down while drawing the building. In JOSM keep the Ctrl key down

Map each building individually. do not cluster buildings and call it 1 building

Please pay also attention on the issue triangle on the right-hand menu
It alerts you on warnings and errors.

Please (try to)solve these before uploading your work.

Best regards and keep mapping !

88440188

Hello. Thanks for mapping here
An urgent recommendation:
Please map each building accurate and square it (rectangular) with the Q key in the editor. Keep the building selected during pressing the Q key
Most buildings are good rectangular and the mappings should reflect that.
A hand drawn building is mostly not correct rectangular. Therefore use the Q key after mark it a building and the object is still selected.
Be aware that this will not work when the deviation to a square corner is to big. Then you have to adjust the building manually . After that you can square it again.

Please take your time to map accurate. You will waste Validators time if they have to correct lots of inaccurate mappings.
Use a mouse to draw.

Never let a node of a building connect to other features, like highways, other buildings or residential areas.
To avoid that , In iDeditor keep the Alt key down while drawing the building. In JOSM keep the Ctrl key down

Map each building individually. do not cluster buildings and call it 1 building

Please pay also attention on the issue triangle on the right-hand menu
It alerts you on warnings and errors.

Please (try to)solve these before uploading your work.

Best regards and keep mapping !

88430795

Hello. Thanks for mapping here
An urgent recommendation:
Please map each building accurate and square it (rectangular) with the Q key in the editor. Keep the building selected during pressing the Q key
Non of your mappings are accurate enough to comply to the quality standards of HOTOSM
Most buildings are good rectangular and the mappings should reflect that.
A hand drawn building is mostly not correct rectangular. Therefore use the Q key after mark it a building and the object is still selected.
Be aware that this will not work when the deviation to a square corner is to big. Then you have to adjust the building manually . After that you can square it again.

Please take your time to map accurate. You will waste Validators time if they have to correct lots of inaccurate mappings.
Use a mouse to draw.

Never let a node of a building connect to other features, like highways, other buildings or residential areas.
To avoid that , In iDeditor keep the Alt key down while drawing the building. In JOSM keep the Ctrl key down

Map each building individually. do not cluster buildings and call it 1 building

Please pay also attention on the issue triangle on the right-hand menu
It alerts you on warnings and errors.

Please (try to)solve these before uploading your work.

Best regards and keep mapping !

88414801

Hello Willy
Please pay more attention on correct and accurate mapping. Map Buildings individual and don't combine them
See this page for the corrections which I made.
https://overpass-api.de/achavi/?changeset=88418791
Please check and adjust the mappings on this task
Best regards and keep mapping

88416139

Hello. Thanks for mapping here.
Please pay more attention to map accurate, following the outlines of a building including extensions etc.
Don't forget to square each rectangular building with the Q key
Best regards and keep mapping

88410641

Hello. Thanks for mapping.
A request. Please square ALL rectangular buildings with the Q key
Best regards and keep mapping

88409683

Hello. thanks for mapping
You mapped 2 buildings here which you uploaded 2 times. So now we have duplicated buildings. I remove 1 set
Best regards

88408590

Hello. Thanks for mapping here
Please square all rectangular buildings with the Q key. You missed a few ones.
Please do not include the shadow of the building into your mapping. It is outside the building.
Best regards

88408144

Hello. Thanks for mapping here.
Your mappings are rather accurate.Please follow the roofline and also the extensions of a building. Then a part is not covered with a roof it might be a courtyard. Don't include that in your mapping.
And square each building with the Q key
Best regards

88407499

Hello, Thanks for mapping here.
The 2 objects you mapped as buildings are irregular trees . When you zoom in very far it is obvious.
When you select Maxar (more recent) you don't see buildings as well. I removed them.
Best regards and keep mapping

88133095

Hello. Thank for mapping.
Please pay attention to not connect buildings to each other by their nodes and square each rectangular building with the Q key in the editor
Best regards and keep mapping