OpenStreetMap logo OpenStreetMap

Changeset When Comment
87310358

Hello. Thanks for mapping here
I reviewed your mappings on this task
Please be more accurate in following the outlines of a building and square all rectangular buildings. (44 out 104 were not proper squared)

An urgent recommendation:
Please map each building accurate and square it (rectangular) with the Q key in the editor. Keep the building selected during pressing the Q key
Most buildings are good rectangular and the mappings should reflect that.
A hand drawn building is mostly not correct rectangular. Therefore use the Q key after mark it a building and the object is still selected.
Be aware that this will not work when the deviation to a square corner is to big. Then you have to adjust the building manually . After that you can square it again.

Never let a node of a building connect to other features, like highways, other buildings or residential areas.
To avoid that , In iDeditor keep the Alt key down while drawing the building. In JOSM keep the Ctrl key down

Map each building individually. do not cluster buildings and call it 1 building

Please pay also attention on the issue triangle on the right-hand menu
It alerts you on warnings and errors.

Please (try to)solve these before uploading your work.

Best regards and keep mapping !

87584350

Hello. Thanks for mapping.
You mapped a serious quantity of buildings. Great job,
Please square each rectangular building with the Q key. You missed quite a number. (Not only on this changeset.
Best regards and keep mapping

87357103

Hello. Thanks for mapping here.
Your mappings are hardly accurate and squared.
Please !
An urgent recommendation:
Please map each building accurate and square it (rectangular) with the Q key in the editor. Keep the building selected during pressing the Q key
Most buildings are good rectangular and the mappings should reflect that.
A hand drawn building is mostly not correct rectangular. Therefore use the Q key after mark it a building and the object is still selected.
Be aware that this will not work when the deviation to a square corner is to big. Then you have to adjust the building manually . After that you can square it again.

Never let a node of a building connect to other features, like highways, other buildings or residential areas.
To avoid that , In iDeditor keep the Alt key down while drawing the building. In JOSM keep the Ctrl key down

Map each building individually. do not cluster buildings and call it 1 building

Please pay also attention on the issue triangle on the right-hand menu
It alerts you on warnings and errors.

Please (try to)solve these before uploading your work.

Best regards and keep mapping !

87483745

Hello. Thanks for mapping here
An urgent recommendation:
Please map each building accurate and square it (rectangular) with the Q key in the editor. Keep the building selected during pressing the Q key
Most buildings are good rectangular and the mappings should reflect that.
A hand drawn building is mostly not correct rectangular. Therefore use the Q key after mark it a building and the object is still selected.
Be aware that this will not work when the deviation to a square corner is to big. Then you have to adjust the building manually . After that you can square it again.

Never let a node of a building connect to other features, like highways, other buildings or residential areas.
To avoid that , In iDeditor keep the Alt key down while drawing the building. In JOSM keep the Ctrl key down

Map each building individually. do not cluster buildings and call it 1 building

Please pay also attention on the issue triangle on the right-hand menu
It alerts you on warnings and errors.

Please (try to)solve these before uploading your work.

Best regards and keep mapping !

87399089

Hello. Thanks for mapping here
Why this message?
Review of your mappings here, 156 buildings mapped. returned 77 as not squared. The majority of the rectangular buildings should be fair squared.

An urgent recommendation:
Please map each building accurate and square it (rectangular) with the Q key in the editor. Keep the building selected during pressing the Q key
Most buildings are good rectangular and the mappings should reflect that.
A hand drawn building is mostly not correct rectangular. Therefore use the Q key after mark it a building and the object is still selected.
Be aware that this will not work when the deviation to a square corner is to big. Then you have to adjust the building manually . After that you can square it again.

Never let a node of a building connect to other features, like highways, other buildings or residential areas.
To avoid that , In iDeditor keep the Alt key down while drawing the building. In JOSM keep the Ctrl key down

Map each building individually. do not cluster buildings and call it 1 building

Please pay also attention on the issue triangle on the right-hand menu
It alerts you on warnings and errors.

Please (try to)solve these before uploading your work.

Best regards and keep mapping !

87505520

Thanks for your mapping efforts on this project.
One of by tasks of validator is to review at random mappings of a mapper to check if the mappings are in accordance to the HOTSM quality standards.
From the 260 buildings you mapped on several tasks 94 were reported as bad squared.
A further look learned me that your mappings are often irregular shaped.
When the roofline is hidden by trees, please extrapolate the roofline rather than follow the trees.

This frustrates the job of validators who have to correct all these mappings. It cost so much more time to correct them rather than map them correct in 1 session.

An urgent recommendation:
Please map each building accurate and square it (rectangular) with the Q key in the editor. Keep the building selected during pressing the Q key
Most buildings are good rectangular and the mappings should reflect that.
A hand drawn building is mostly not correct rectangular. Therefore use the Q key after mark it a building and the object is still selected.
Be aware that this will not work when the deviation to a square corner is to big. Then you have to adjust the building manually . After that you can square it again.

Never let a node of a building connect to other features, like highways, other buildings or residential areas.
To avoid that , In iDeditor keep the Alt key down while drawing the building. In JOSM keep the Ctrl key down

Map each building individually. do not cluster buildings and call it 1 building

Please pay also attention on the issue triangle on the right-hand menu
It alerts you on warnings and errors.

Please (try to)solve these before uploading your work.

Best regards and keep mapping !

87496444

Thanks for your mapping efforts on this project.
One of by tasks of validator is to review at random mappings of a mapper to check if the mappings are in accordance to the HOTSM quality standards.
From the 151 buildings you mapped on several tasks 106 were reported as bad squared.
A further look learned me that your mappings are rather accurate mapped but not always squared
This frustrates the job of validators who have to correct all these mappings. It cost so much more time to correct them rather than map them correct in 1 session.

An urgent recommendation:
Please map each building accurate and square it (rectangular) with the Q key in the editor. Keep the building selected during pressing the Q key
Most buildings are good rectangular and the mappings should reflect that.
A hand drawn building is mostly not correct rectangular. Therefore use the Q key after mark it a building and the object is still selected.
Be aware that this will not work when the deviation to a square corner is to big. Then you have to adjust the building manually . After that you can square it again.

Never let a node of a building connect to other features, like highways, other buildings or residential areas.
To avoid that , In iDeditor keep the Alt key down while drawing the building. In JOSM keep the Ctrl key down

Map each building individually. do not cluster buildings and call it 1 building

Please pay also attention on the issue triangle on the right-hand menu
It alerts you on warnings and errors.

Please (try to)solve these before uploading your work.

Best regards and keep mapping !

87555853

Thanks for your mapping efforts on this project.
One of by tasks of validator is to review at random mappings of a mapper to check if the mappings are in accordance to the HOTSM quality standards.
In general your mappings are rather accurate but not always squared. appr 10 % is not fair squared.
An urgent recommendation:
Please map each building accurate and square it (rectangular) with the Q key in the editor. Keep the building selected during pressing the Q key
Most buildings are good rectangular and the mappings should reflect that.
A hand drawn building is mostly not correct rectangular. Therefore use the Q key after mark it a building and the object is still selected.
Be aware that this will not work when the deviation to a square corner is to big. Then you have to adjust the building manually . After that you can square it again.

Never let a node of a building connect to other features, like highways, other buildings or residential areas.
To avoid that , In iDeditor keep the Alt key down while drawing the building. In JOSM keep the Ctrl key down

Map each building individually. do not cluster buildings and call it 1 building

Please pay also attention on the issue triangle on the right-hand menu
It alerts you on warnings and errors.

Please (try to)solve these before uploading your work.

Best regards and keep mapping !

87721843

Hello. Thanks for mapping here,
One of by tasks of validator is to review at random mappings of a mapper to check if the mappings are in accordance to the HOTSM quality standards.
appr 10 % of your mappings are reported as not squared. After checking a number of mappings showed me that you indeed did not square all rectangular buildings

An urgent recommendation:
Please map each building accurate and square it (rectangular) with the Q key in the editor. Keep the building selected during pressing the Q key
Most buildings are good rectangular and the mappings should reflect that.
A hand drawn building is mostly not correct rectangular. Therefore use the Q key after mark it a building and the object is still selected.
Be aware that this will not work when the deviation to a square corner is to big. Then you have to adjust the building manually . After that you can square it again.

Never let a node of a building connect to other features, like highways, other buildings or residential areas.
To avoid that , In iDeditor keep the Alt key down while drawing the building. In JOSM keep the Ctrl key down

Map each building individually. do not cluster buildings and call it 1 building

Please pay also attention on the issue triangle on the right-hand menu
It alerts you on warnings and errors.

Please (try to)solve these before uploading your work.

Best regards and keep mapping !

87483794

Hello weeen.
Thanks for your mapping efforts on this project.
One of by tasks of validator is to review at random mappings of a mapper to check if the mappings are in accordance to the HOTSM quality standards.
From the 294 buildings you mapped on several tasks 274 were reported as bad squared.
A further look learned me that your mappings are rather sloppy and oversized.
This frustrates the job of validators who have to correct all these mappings. It cost so much more time to correct them rather than map them correct in 1 session.

An urgent recommendation:
Please map each building accurate and square it (rectangular) with the Q key in the editor. Keep the building selected during pressing the Q key
Most buildings are good rectangular and the mappings should reflect that.
A hand drawn building is mostly not correct rectangular. Therefore use the Q key after mark it a building and the object is still selected.
Be aware that this will not work when the deviation to a square corner is to big. Then you have to adjust the building manually . After that you can square it again.

Never let a node of a building connect to other features, like highways, other buildings or residential areas.
To avoid that , In iDeditor keep the Alt key down while drawing the building. In JOSM keep the Ctrl key down

Map each building individually. do not cluster buildings and call it 1 building

Please pay also attention on the issue triangle on the right-hand menu
It alerts you on warnings and errors.

Please (try to)solve these before uploading your work.

Best regards and keep mapping !

87683563

Hello. Thanks for mapping here
An urgent recommendation:
Please map each building accurate and square it (rectangular) with the Q key in the editor. Keep the building selected during pressing the Q key
Most buildings are good rectangular and the mappings should reflect that.
A hand drawn building is mostly not correct rectangular. Therefore use the Q key after mark it a building and the object is still selected.
Be aware that this will not work when the deviation to a square corner is to big. Then you have to adjust the building manually . After that you can square it again.

Never let a node of a building connect to other features, like highways, other buildings or residential areas.
To avoid that , In iDeditor keep the Alt key down while drawing the building. In JOSM keep the Ctrl key down

Map each building individually. do not cluster buildings and call it 1 building

Please pay also attention on the issue triangle on the right-hand menu
It alerts you on warnings and errors.

Please (try to)solve these before uploading your work.

Best regards and keep mapping !

87614425

Hello. Thanks for mapping here.
Please check if an trace shows a shadow.
A building should always shows a shadow.
You mapped a piece of ground as a building,s
An urgent recommendation:
Please map each building accurate and square it (rectangular) with the Q key in the editor. Keep the building selected during pressing the Q key
Most buildings are good rectangular and the mappings should reflect that.
A hand drawn building is mostly not correct rectangular. Therefore use the Q key after mark it a building and the object is still selected.
Be aware that this will not work when the deviation to a square corner is to big. Then you have to adjust the building manually . After that you can square it again.

Never let a node of a building connect to other features, like highways, other buildings or residential areas.
To avoid that , In iDeditor keep the Alt key down while drawing the building. In JOSM keep the Ctrl key down

Map each building individually. do not cluster buildings and call it 1 building

Please pay also attention on the issue triangle on the right-hand menu
It alerts you on warnings and errors.

Please (try to)solve these before uploading your work.

Best regards and keep mapping !

87628501

Hello. Thanks for mapping here
An urgent recommendation:
Please map each building more accurate and square it (rectangular) with the Q key in the editor. Keep the building selected during pressing the Q key
Most buildings are good rectangular and the mappings should reflect that.
A hand drawn building is mostly not correct rectangular. Therefore use the Q key after mark it a building and the object is still selected.
Be aware that this will not work when the deviation to a square corner is to big. Then you have to adjust the building manually . After that you can square it again.

Never let a node of a building connect to other features, like highways, other buildings or residential areas.
To avoid that , In iDeditor keep the Alt key down while drawing the building. In JOSM keep the Ctrl key down

Map each building individually. do not cluster buildings and call it 1 building

Please pay also attention on the issue triangle on the right-hand menu
It alerts you on warnings and errors.

Please (try to)solve these before uploading your work.

Best regards and keep mapping !

87717566

Hello. Thanks for mapping here
An urgent recommendation:
Please map each building accurate and square it (rectangular) with the Q key in the editor. Keep the building selected during pressing the Q key
Most buildings are good rectangular and the mappings should reflect that.
A hand drawn building is mostly not correct rectangular. Therefore use the Q key after mark it a building and the object is still selected.
Be aware that this will not work when the deviation to a square corner is to big. Then you have to adjust the building manually . After that you can square it again.

Never let a node of a building connect to other features, like highways, other buildings or residential areas.
To avoid that , In iDeditor keep the Alt key down while drawing the building. In JOSM keep the Ctrl key down

Map each building individually. do not cluster buildings and call it 1 building

Please pay also attention on the issue triangle on the right-hand menu
It alerts you on warnings and errors.

Please (try to)solve these before uploading your work.

Best regards and keep mapping !

87710148

Hello. Thanks for mapping here
An urgent recommendation:
Please map each building accurate and square it (rectangular) with the Q key in the editor. Keep the building selected during pressing the Q key
Most buildings are good rectangular and the mappings should reflect that.
A hand drawn building is mostly not correct rectangular. Therefore use the Q key after mark it a building and the object is still selected.
Be aware that this will not work when the deviation to a square corner is to big. Then you have to adjust the building manually . After that you can square it again.

Never let a node of a building connect to other features, like highways, other buildings or residential areas.
To avoid that , In iDeditor keep the Alt key down while drawing the building. In JOSM keep the Ctrl key down

Map each building individually. do not cluster buildings and call it 1 building

Please pay also attention on the issue triangle on the right-hand menu
It alerts you on warnings and errors.

Please (try to)solve these before uploading your work.

Best regards and keep mapping !

87619896

Hello. Thanks for mapping here
An urgent recommendation:
Please map each building accurate and square it (rectangular) with the Q key in the editor. Keep the building selected during pressing the Q key
Most buildings are good rectangular and the mappings should reflect that.
A hand drawn building is mostly not correct rectangular. Therefore use the Q key after mark it a building and the object is still selected.
Be aware that this will not work when the deviation to a square corner is to big. Then you have to adjust the building manually . After that you can square it again.

Never let a node of a building connect to other features, like highways, other buildings or residential areas.
To avoid that , In iDeditor keep the Alt key down while drawing the building. In JOSM keep the Ctrl key down

Map each building individually. do not cluster buildings and call it 1 building

Please pay also attention on the issue triangle on the right-hand menu
It alerts you on warnings and errors.

Please (try to)solve these before uploading your work.

Best regards

87696508

Hello. Thanks for mapping here
A remark. When a building is at the border of a task and continues further next to it, please map it complete, so also outside task square
Thanks and keep mapping

87694854

Hello. Thanks for mapping here
An urgent recommendation:
Please map each building accurate and square it (rectangular) with the Q key in the editor. Keep the building selected during pressing the Q key
Most buildings are good rectangular and the mappings should reflect that.
A hand drawn building is mostly not correct rectangular. Therefore use the Q key after mark it a building and the object is still selected.
Be aware that this will not work when the deviation to a square corner is to big. Then you have to adjust the building manually . After that you can square it again.

Never let a node of a building connect to other features, like highways, other buildings or residential areas.
To avoid that , In iDeditor keep the Alt key down while drawing the building. In JOSM keep the Ctrl key down

Map each building individually. do not cluster buildings and call it 1 building

Please pay also attention on the issue triangle on the right-hand menu
It alerts you on warnings and errors.

Please (try to)solve these before uploading your work.

Best regards

87712516

Hello. Thanks for mapping here,
You hardly squared buildings (24 out of 28 are not squared)
Please map more accurate

An urgent recommendation:
Please map each building accurate and square it (rectangular) with the Q key in the editor. Keep the building selected during pressing the Q key
Most buildings are good rectangular and the mappings should reflect that.
A hand drawn building is mostly not correct rectangular. Therefore use the Q key after mark it a building and the object is still selected.
Be aware that this will not work when the deviation to a square corner is to big. Then you have to adjust the building manually . After that you can square it again.

Never let a node of a building connect to other features, like highways, other buildings or residential areas.
To avoid that , In iDeditor keep the Alt key down while drawing the building. In JOSM keep the Ctrl key down

Map each building individually. do not cluster buildings and call it 1 building

Please pay also attention on the issue triangle on the right-hand menu
It alerts you on warnings and errors.

Please (try to)solve these before uploading your work.

Best regards

87660020

こんにちは。ここにマッピングしてくれてありがとう
緊急のお勧めです。
各建物を正確にマッピングし、エディタのQキーで四角くしてください。Qキーを押している間、建物を選択したままにしておいてください。
ほとんどの建物は良い長方形であり、マッピングはそれを反映しているはずです。
手書きの建物はほとんどが正しい長方形ではありません。そのため、建物をマークした後にQキーを使用すると、オブジェクトが選択されたままになります。
四角い角への偏差が大きい場合はうまくいかないことに注意してください。その後、手動で建物を調整する必要があります。その後、再び正方形にすることができます。

建物のノードを高速道路、他の建物や住宅地のような他の機能に接続させてはいけません。
これを避けるためには、iDeditorではAltキーを押しながら建物を描画してください。JOSMではCtrlキーを押したままにします。

各建物を個別にマッピングします。

右側のメニューの問題の三角形にも注目してください。
警告やエラーを警告します。

作品をアップロードする前に、これらを解決してください。

よろしくお願いします。