Kovoschiz's Comments
| Changeset | When | Comment |
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| 82239643 | Please don't confuse `=pedestrian` and `=footway`. The former is physically capable of two-tracked vehicle traffic.
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| 82112330 | 6. /changeset/82162838 comment part 2 applies
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| 82162838 | 1. Changing the area to multipolygon still doesn't fix /changeset/82112330.
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| 82112330 | 5. /way/780525775 should be `building=roof`, in lieu of /way/777994864 which you moved by its nodes. |
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| 82112330 | 1. Please don't remove ways when you create areas. They are needed for routing, and represent a direct or traveled desire path.
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| 82141729 | `building=apartments` is the most precise tag. Please don't change them to `building=residential` even if you are not tagging them on your own.
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| 82142764 | Please don't remove sidewalk, crosswalk, and entrance information.
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| 82118053 | Please don't remove tags you don't understand. Only `motor_vehicle=permit` is allowed. Without `access=no` it means non-motorized users are allowed without legal restriction. changeset/82147714
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| 82047647 | Also those are description, not names. Description in different language are handled similarly, in `description:zh=` and `description:en=` |
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| 82047647 | 1. Is it really a building?
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| 81894504 | Also, please connect crossing ways.
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| 82005146 | Thanks for the help |
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| 81951906 | Please don't effect future changes.
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| 81951199 | Please don't tag for renderer. Go make an issue somewhere issue to make it "visible".
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| 81918768 | This is implemented incorrectly. Construction features stay `=construction`. Your `note=` does not rectify a `aeroway=runway` from being opened. changeset/81925958
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| 81890651 | Small ones are tagged as `historic=memorial`, not `historic=monument` changeset/81898472
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| 81896650 | Again, please don't destroy information at crosswalks.
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| 81895141 | Also don't remove structure tags such as `cutting=yes`
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| 81895141 | Please don't destroy information at crosswalks. A crosswalk is not a sidewalk, has specific nodes, has specific types and traffic features.
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| 81894504 | Please don't destroy details at crosswalks. A crosswalk is not a sidewalk, has specific nodes, and those are not separated crossings.
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