Gregory Peony's Comments
| Changeset | When | Comment |
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| 152849592 | Flagged: triangle Press q to square corners.
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| 152849906 | Some footprints mapped with 5 nodes.
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| 152849906 | Flagged: more likely to be two buildings Press q to square corners.
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| 152850055 | Flagged: 5 nodes Press q to square corners.
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| 152850173 | The flagged footprints attempts to outline 2 buildings **not** one. That's why the shape seems so unique. Press q to square corners.
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| 152850203 | Press q to square corners.
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| 152850363 | Press q to square corners.
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| 152850518 | The flagged buildings have been mapped with 5 nodes. Press q to square corners.
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| 152850781 | The features I flagged are mapped with five sides. This is not a common building shape and more likely looks like that becuase it is distorted in the aerial imagery. Press q to square corners.
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| 152850936 | The flagged features have been mapped with common nodes. Please avoid doing this unless you are sure that the buildigs share a common wall or node, because it makes them harder to edit. Press q to square corners.
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| 152851123 | The flagged feature is mapped as triangular when it should be a quadrilateral. Press q to square corners.
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| 152851405 | Please press q when mapping buildings with square corners (most buildings that aren't round. When mapping in ID editor use the following process; 1. Accurately place area nodes
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| 152851611 | Please press q when mapping buildings with square corners (most buildings that aren't round. When mapping in ID editor use the following process; 1. Accurately place area nodes
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| 152852049 | Please press q when mapping buildings with square corners (most buildings that aren't round. When mapping in ID editor use the following process; 1. Accurately place area nodes
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| 152852243 | Please press q when mapping buildings with square corners (most buildings that aren't round. When mapping in ID editor use the following process; 1. Accurately place area nodes
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| 153727014 | I could 'see' all of the features that I added as building footprints, so if they aren't, then I think it's more of a question of how the imagery is processed by contributors i.e. I don't think the resolution is too low to be workable, but more quantitative instructions along with some ground view and oblique images of areas compared to the aerial ones would be great to have. I'll probably write in the project comments about that, and reference this disscussion. Thanks for writing!
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| 153727014 | Hi Frans, I did cross reference other imagery sources available in JOSM like bing, especially when deleting and replacing buildings that were mapped using other imagery, but I failed to provide them as sources in my change-sets, for example in this task area 153725319 & 153725337. Certainly a higher resolution imagery would be beneficial, but I think that in this case the reason why I added all those footprints is becuase the instructions stated that some of the buildings are very tiny, so I figured that these may be some tiny shelters quickly built by locals following flooding. The other imageries have limited value as references in many areas, becuase the situation on the ground has changed drastically between their capture dates. Sometimes bing can be useful in locating settlements.
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| 150015166 | If you want to show that a feature (in this case a park) abutts a highway, then please map the highway area and have the feature and area share common nodes. That makes it easier for others to edit highways because the highways aren't hidden by other features, and it doesn't result in the oversizing of features. In this case the park is oversized because its boundary envelopes half the width of the highway. Generally areas don't need to share common nodes with highways, the exceptions are for barriers. |
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| 153712979 | Overall quite a good changeset. Most of the building footprints modified are more accurate than they previously were, and multiple buildings that were represented by one footprint now have their own.
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| 153712979 | You didn't modify the footprint, but the buliding just NE of WAY: 1286841096 is T shaped.
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