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87547779

Hello. Thanks for mapping here
A remark.
Please square all buildings (rectangular) with the Q key in the editor
Most buildings are good rectangular and the mappings should reflect that.
A hand drawn building is mostly not correct squared. Therefore use the Q key after calling it a building and the objcect is still selected.
Be aware that this will not work when the deviation to a square corner is to big. Then you have to adjust the building manually . After that you can square it again.

Never let a node of a building connect to other features, like highways, other buildings or residential areas.
To avoid that , In iDeditor keep the Alt key down while drawing the building. In Josm keep the Ctrl key down
Map each building individually. do not cluster buildings and call it 1 building

Please pay also attention on the issue triangle on the right-hand menu
It alerts you on warnings and errors.
Please (try to)solve these before uploading your work.

Best regards

87545529

Hello. Thanks for mapping here
A remark.
Please square all buildings (rectangular) with the Q key in the editor
Most buildings are good rectangular and the mappings should reflect that.
A hand drawn building is mostly not correct squared. Therefore use the Q key after calling it a building and the objcect is still selected.
Be aware that this will not work when the deviation to a square corner is to big. Then you have to adjust the building manually . After that you can square it again.

Never let a node of a building connect to other features, like highways, other buildings or residential areas.
To avoid that , In iDeditor keep the Alt key down while drawing the building. In Josm keep the Ctr key down
Map each building individually. do not cluster buildings and call it 1 building

Please pay also attention on the issue triangle on the right-hand menu
It alerts you on warnings and errors.
Please (try to)solve these before uploading your work.

Best regards

87557995

Hello. Thanks for mapping here
A remark.
Please square all buildings (rectangular) with the Q key in the editor
Most buildings are good rectangular and the mappings should reflect that.
A hand drawn building is mostly not correct squared. Therefore use the Q key after calling it a building and the objcect is still selected.
Be aware that this will not work when the deviation to a square corner is to big. Then you have to adjust the building manually . After that you can square it again.

Never let a node of a building connect to other features, like highways, other buildings or residential areas.
To avoid that , In iDeditor keep the Alt key down while drawing the building. In Josm keep the Ctr key down
Map each building individually. do not cluster buildings and call it 1 building

Please pay also attention on the issue triangle on the right-hand menu
It alerts you on warnings and errors.
Please (try to)solve these before uploading your work.

Best regards

87549721

Hello. Thanks for mapping here
A remark.
Please square all buildings (rectangular) with the Q key in the editor
Most buildings are good rectangular and the mappings should reflect that.
A hand drawn building is mostly not correct squared. Therefore use the Q key after calling it a building and the objcect is still selected.
Be aware that this will not work when the deviation to a square corner is to big. Then you have to adjust the building manually . After that you can square it again.

Never let a node of a building connect to other features, like highways, other buildings or residential areas.
To avoid that , In iDeditor keep the Alt key down while drawing the building. In Josm keep the Ctr key down
Map each building individually. do not cluster buildings and call it 1 building

Please pay also attention on the issue triangle on the right-hand menu
It alerts you on warnings and errors.
Please (try to)solve these before uploading your work.

Best regards

87551327

Hello. Thanks for mapping here
A remark.
Please square all buildings (rectangular) with the Q key in the editor
Most buildings are good rectangular and the mappings should reflect that.
A hand drawn building is mostly not correct squared. Therefore use the Q key after calling it a building and the objcect is still selected.
Be aware that this will not work when the deviation to a square corner is to big. Then you have to adjust the building manually . After that you can square it again.

Never let a node of a building connect to other features, like highways, other buildings or residential areas.
To avoid that , In iDeditor keep the Alt key down while drawing the building. In Josm keep the Ctr key down
Map each building individually. do not cluster buildings and call it 1 building

Please pay also attention on the issue triangle on the right-hand menu
It alerts you on warnings and errors.
Please (try to)solve these before uploading your work.

Best regards

87555815

Hello. Thanks for mapping here
A remark.
Please square all buildings (rectangular) with the Q key in the editor
Most buildings are good rectangular and the mappings should reflect that.
A hand drawn building is mostly not correct squared. Therefore use the Q key after calling it a building and the objcect is still selected.
Be aware that this will not work when the deviation to a square corner is to big. Then you have to adjust the building manually . After that you can square it again.

Never let a node of a building connect to other features, like highways, other buildings or residential areas.
To avoid that , In iDeditor keep the Alt key down while drawing the building. In Josm keep the Ctr key down
Map each building individually. do not cluster buildings and call it 1 building

Please pay also attention on the issue triangle on the right-hand menu
It alerts you on warnings and errors.
Please (try to)solve these before uploading your work.

Best regards

87550546

Hello. Thanks for mapping here
A remark.
Please square all buildings (rectangular) with the Q key in the editor
Most buildings are good rectangular and the mappings should reflect that.
A hand drawn building is mostly not correct squared. Therefore use the Q key after calling it a building and the objcect is still selected.
Be aware that this will not work when the deviation to a square corner is to big. Then you have to adjust the building manually . After that you can square it again.

Never let a node of a building connect to other features, like highways, other buildings or residential areas.
To avoid that , In iDeditor keep the Alt key down while drawing the building. In Josm keep the Ctr key down
Map each building individually. do not cluster buildings and call it 1 building

Please pay also attention on the issue triangle on the right-hand menu
It alerts you on warnings and errors.
Please (try to)solve these before uploading your work.

Best regards

87552751

Hello. Thanks for mapping here
A remark.
Please square all buildings (rectangular) with the Q key in the editor
Most buildings are good rectangular and the mappings should reflect that.
A hand drawn building is mostly not correct squared. Therefore use the Q key after calling it a building and the objcect is still selected.
Be aware that this will not work when the deviation to a square corner is to big. Then you have to adjust the building manually . After that you can square it again.

Never let a node of a building connect to other features, like highways, other buildings or residential areas.
To avoid that , In iDeditor keep the Alt key down while drawing the building. In Josm keep the Ctrl key down
Map each building individually. do not cluster buildings and call it 1 building

Please pay also attention on the issue triangle on the right-hand menu
It alerts you on warnings and errors.
Please (try to)solve these before uploading your work.

Best regards

87548704

Hello. Thanks for mapping.

Validators check mappers’ work to see if they meet the requirements of the project, are complete and of a good quality.

A few pointers -
1) Most buildings are square so your mapping should reflect that, please remember to square your buildings by pressing the q key while the building is selected.

2) Please outline the buildings as closely as possible to the actual shape and try not to include the shadows of the buildings.

3) Map each building separately.

4) Avoid connecting nodes of buildings connecting to other buildings or features, like roads. Also don't let buildings overlap each other.
Please solve the issues reported by the issue triangle on the right side menu.

Best regards

87556868

Hello. Thanks for mapping.

Validators check mappers’ work to see if they meet the requirements of the project, are complete and of a good quality.

A few pointers -
1) Most buildings are square so your mapping should reflect that, please remember to square your buildings by pressing the q key while the building is selected. (You know the building tool in JOSM? it standard map squared buildings)

2) Please outline the buildings as closely as possible to the actual shape and try not to include the shadows of the buildings.

3) Map each building separately.

4) Avoid connecting nodes of buildings connecting to other buildings or features, like roads. Also don't let buildings overlap each other.

Best regards

87545541

Hello. Thanks for mapping.

Validators check mappers’ work to see if they meet the requirements of the project, are complete and of a good quality.

A few pointers -
1) Most buildings are square so your mapping should reflect that, please remember to square your buildings by pressing the q key while the building is selected.

2) Please outline the buildings as closely as possible to the actual shape and try not to include the shadows of the buildings.

3) Map each building separately.

4) Avoid connecting nodes of buildings connecting to other buildings or features, like roads. Also don't let buildings overlap each other.

Best regards

87538001

Hello
A short remark
Ad the tag layer=1 to each bridge you map.
Nivo highway is 1 nivo higher
Best regards
(In In Josm is a preset with the correct taggings)
Best regards

87546681

Hello. Thanks for mapping.

Validators check mappers’ work to see if they meet the requirements of the project, are complete and of a good quality.

A few pointers -
1) Most buildings are square so your mapping should reflect that, please remember to square your buildings by pressing the q key while the building is selected.

2) Please outline the buildings as closely as possible to the actual shape and try not to include the shadows of the buildings.

3) Map each building separately.

4) Avoid connecting nodes of buildings connecting to other buildings or features, like roads. Also don't let buildings overlap each other.

Best regards

87554223

Hello. Thanks for mapping.

Validators check mappers’ work to see if they meet the requirements of the project, are complete and of a good quality.

A few pointers -
1) Most buildings are square so your mapping should reflect that, please remember to square your buildings by pressing the q key while the building is selected.

2) Please outline the buildings as closely as possible to the actual shape and try not to include the shadows of the buildings.

3) Map each building separately.

4) Avoid connecting nodes of buildings connecting to other buildings or features, like roads. Use the Alt key during mapping of nodes to avoid that. Also don't let buildings overlap each other.

Best regards

87552687

Hello. Thanks for mapping.

Validators check mappers’ work to see if they meet the requirements of the project, are complete and of a good quality.

A few pointers -
1) Most buildings are square so your mapping should reflect that, please remember to square your buildings by pressing the q key while the building is selected.

2) Please outline the buildings as closely as possible to the actual shape and try not to include the shadows of the buildings.

3) Map each building separately.

4) Avoid connecting nodes of buildings connecting to other buildings or features, like roads. Also don't let buildings overlap each other.

Best regards

87546427

Hi again
When a highway crossed a river with a bridge . add the bridge tag and a layer=1
This means that the bridge is a lever higher.
Thanks

87546427

Hello
A request
When you see buildings overlapped with landuse mappings, please move the lodes landuse mapping to outside the buildings.
Thanks you

87546946

Hello. Thanks for mapping.

Validators check mappers’ work to see if they meet the requirements of the project, are complete and of a good quality.

A few pointers -
1) Most buildings are square so your mapping should reflect that, please remember to square your buildings by pressing the q key while the building is selected.

2) Please outline the buildings as closely as possible to the actual shape and try not to include the shadows of the buildings.

3) Map each building separately.

4) Avoid connecting nodes of buildings connecting to other buildings or features, like roads. Also don't let buildings overlap each other.

Best regards

87519861

Hello
I reviewed this task. 4 buildings wer connected by nodes. please don't connect buildings together like that. This forced also non squared buildings, because this effect the squaring.
Best regards

87229165

Hello. Thanks for mapping here

A remark.

Please map more accurately and square all buildings (rectangular) with the Q key in the editor
Your mapping are below the quality standards HOTOSM stands for
Collecting multiple buildings and tag it as 1 building. Not accurate.

Most buildings are good rectangular and the mappings should reflect that.
A hand drawn building is mostly not correct squared. Therefore use the Q key after calling it a building and the object is still selected.

Be aware that this will not work when the deviation to a square corner is to big. Then you have to adjust the building manually . After that you can square it again.

When mapping buildings partly hidden by trees do not follow the outlines of a tree but extrapolate the building picture. Often there is a shadow on the ground near a building. Don' include these in your mapping.

Never let a node of a building connect to other features, like highways, other buildings or residential areas
Map each building individually. do not cluster buildings and call it 1 building

Please pay also attention on the issue triangle on the right-hand menu
It alerts you on warnings and errors.
Please (try to)solve these before uploading your work.

Best regards