CurlingMan13's Comments
| Changeset | When | Comment |
|---|---|---|
| 149797445 | Good building outlines.
|
|
| 149795172 | Do not partially overlap areas. I have cleaned it up for you here.
|
|
| 149795845 | What's up with purposely not adding golfcarts as bridges where there is one? You're just randomly leaving gaps? |
|
| 149796609 | Do not partially overlap areas. |
|
| 149532419 | I also explained it here in response to a note on my changeset. |
|
| 149544769 | Do not partially overlap areas. |
|
| 149783113 | Do not delete and re-add features. This destroys revision history.
|
|
| 149711793 | Do not partially overlap areas.
|
|
| 149705781 | Access tags should be used instead of deletion. |
|
| 149753556 | Again, |
|
| 149748309 | And again: |
|
| 149749848 | Again |
|
| 149751072 | ||
| 149754377 | Please review this webpage prior to making further edits, otherwise your work may be at risk for being reverted. |
|
| 149752310 | Do not partially overlap areas. |
|
| 149753873 | Do not wrap areas around themselves to simulate "holes". Multipolygon relations should be used instead. |
|
| 149753972 | Do not delete features just to re-add them...
|
|
| 149755545 | When adding buildings, be sure to press "Q" to square them and give them right angles.
|
|
| 149757038 | Do not partially overlap areas. Please review this webpage before making further edits: leisure=golf_course#:~:text=the%20building%20itself.-,Common%20mapping%20pitfalls,-Adding%20name%3D*
|
|
| 149653661 | Rather than creating all these areas to try and create holes, creatively, you should use one large are then put holes using mutlipolygon relations. These sand trap areas will need to be merged.
|