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176047488

PS: just for clarification: One should expect a keep-left / keep-right routing when goinf N->SW or N->SE, at that point. Which is what you physically see when there.

176047488

Change here:
changeset/177638131

will test that in few days when routers are updated ...
This creates an equal split at the cplit point node/13381120019

176047488

PS: there is no perfect solution for everything. I go for a kind of compromise between look and routing.

176047488

Hi. Sorry for late reply, I was a bit off after holiday :D

Nope, that 1st router is not working correctly neither (try the from N to SW or SE routes). Also like mostly none of the routes working right now.
There is nothing wrong arranging roads a bit to make more sense to computers. Especially you have to avoid phantom turns (i.e. create geometric turns where they are not) especially at crossroads with different types of roads.
Or, what I see most often, a major/minor road split when optically (like here) they seem to be same -> the less major road is treated as an exit (which is 50% a legitimate interpretation). The fix is to have temporarily same level of roads at the intersection ...

I'll try another simple fix.

176047488

Hello there?

170667311

Hello there?

176047488

Hi there. Why are you destroying routing again? Yopu did this already TWICE! Some kind of map sabotage?
I've already fixed the routing here: changeset/175955864

I cannot even test the new design (routers take a week to update) before you destroy it.

170667311

And you are kindly ask to fix your nonsense.

170667311

WTH?
they are individual attractions in attraction park. What is so hard to understand here? It is a legitimate use. They are not mapped for renderer!!!

158870416

Hi. Yeah that's right, fixed ;)

162487057

Hi, no problem. Well the problem is when you draw lines exactly as on aerial view, some turns will disappear (will look less sharp than in reality) or appear (even in other direction, like on roundabouts). This then make problems on navigation. regards

162487057

note: i've fixed them all

162487057

Hi. Please pay more attention next time: you destroyed the destiantions, the geometry is shit (bad exit angles for navigation), and you put the oneways in wrong direction :/

169878244

What about this one?
node/13042624169

Also description of the changeset is crap.

170667311

Hi. Every zoo I saw is mapped like this. It is logical - there are objects that are individual attractions inside any attraction park (rides in amusement parks, animals in zoos, ...).
I do not see any problem here.

169878244

Hello?
Since when "Adding" means deleting?

168704013

The problem is currently discussed here:

https://github.com/osmandapp/OsmAnd/issues/22964

Looking at the history, this crossroad was already correctly (from the logical / navigational perspective) mapped 2 times and 2 times broken again.