OpenStreetMap logo OpenStreetMap

Changeset When Comment
105384852

reverted in changeset/105384852 it's impossible to tell from Maxar if this is a bridge or not

105388046

reverted in changeset/105388046 due to deletion of valid area:highway=* tags

105402298

the original intent here was more likely to have steps, so I've reverted and removed the overlapping path

105452223

not sure why this building was deleted, re-instated in changeset/105452223

105455224

I reverted this because it doesn't make sense to have a slipway at the end of a pier, and from the imagery the piers are next to the slipway.
I did a second changeset to update based on imagery.

105455519

looks like you've reinstated this, thanks.

105456467

If the path leads to the shelter, then it should connect, so I've reconnected.

105460438

reverted in changeset/105460438

105460498

reverted in changeset/105460498

105460554

reverted in changeset/105488443 since this disconnected the lookout and the path, and because the paths probably do go to the waters edge

105461286

reverted in changeset/105461286

105461911

https://osmlab.github.io/osm-deep-history/#/way/589839759 probably goes continue to go into the shelter, the warning in iD doesn't mean the path must be moved

105461286

the building deleted here shows up on the DCS imagery, and it's unclear on other imagery.

105460554

these paths go to the waters edge so should connect

105460498

I've been there, surveyed this, it's not a tunnel.

105460438

hi from the imagery it's not clear these are actually bridges

105455519

hi from the imagery it looks like there may be a path here, so I don't think it's right to delete.

105455530

hi, I don't see the point in tag fiddling source:geometry and source:position they mean the same thing and both are common.

105455831

hi, I've also sent a note to the MapRoulette Challenge author, but I'll also ask you, how do you know there is actually a ford here and there's not a foot bridge?

92227741

FYI you've added a level crossing between a railway tunnel and a surface road. I've fixed this now, but the question is, has this happened in other locations too?