SekeRob's Comments
| Changeset | When | Comment |
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| 124431652 | Hi You changed track to unclassified but left the track:type grading on it and from space in ESRI imagery it sure looks like track to me and entering from the north end you go heel deep into the mud, barely doable in a 4WD i.e a trac-k-tor way. Is there some other guiding rule at work here? ciao |
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| 124363713 | Hi, sorta wondering if that descriptive text was a copy/paste as OSM rejects hard carriage return. I've removed them to solve the issue And thanks for mapping this 'glaring' port omission. ciao |
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| 123979455 | Hi, No this way is not lit, only a few lanterns at (some) driveway starts. There are isolated lanterns popping up at driveways and crossings, often LED and solar panel/battery powered in the country side. Unfortunately StreetComplete does not have the lit=limited option as what you can enter in the web based editors. Definitely the lesser wrong answer to the question here.
ciao. |
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| 124062025 | Hi, Bienvenue a OSM. Really makes a lot of sense to map a bus stop in France and a restaurant in SE Asia, to you, but not to everyone else who get's this contribution listed at the top of their edit history view for the next couple of days until the next one comes along and updates the Blu elephant in Scotland and the toko they saw in downtown Jakarta, during their holidays, in 1 session. Pretty please do keep an edit session in one place, save it and then move on to the next place. Only local mappers are interested in reviewing for correctness, can test against their local knowledge. MTIA |
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| 124033974 | The corrected area near the quarry has no feature tags and only appears in the BDO imagery, not in any other. Bare ground, bare rock it looks like. |
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| 123889705 | Hat Tip to FinixFighter for providing the weblink to this artistry. |
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| 123866092 | Hi, Reference the 2 warnings in your change set summary, if you look for the lake, it has disappeared because the ring is broken, not closed. Also the grass patch where a pier is mapped is not closed. Should be easy to fix. cheers |
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| 123850881 | Hi I've made the changes and now the names appear on the map. Also changed the boccia tag and lifeguard with correct tagging. happy holidays
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| 123850881 | Hi, A holiday apartment block on a resort is a burough? Description: "A part in larger city grouped into administrative unit." Don't think this does apply in any way or form here. What you can create is an address node and add the addr:housename=Haus Milano ciao PS this applies to all the buroughs you created on Hapimag! |
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| 123750843 | NB Fell is a "non-rendering" feature in standard Carto maps opposed to heath. |
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| 123692475 | It comes worse, building orientation is sometimes off by several degrees... 2-3 or so, and yes, sometimes ESRI or Bing, or or or is poor, then I check on the others on layout, sizes. Near Lido Riccio there's a coastal section that looks like water, but in fact it's just poor rendering of deep shade. 3D showed it to be shrub up the steep hill side. Discovered last week my cycle progam uses Mapbox as an option for background. It gives the identical picture as when looking in OSM which makes trace vefication a bit easier i.e. if it's fine, nothing to do. The one which was really off is the way up from Pretoro to Passo Lanciano on to Fonte Tettone in the closed canopy sections. Cycle GPS is often no good simply because the the GPS is mounted on the steering wheel... no steady direction. Did the verification run yesterday and found that one more long hairpin is way off, so much so that the program goes into 'finding new route' mode i.e. like 15+ meters off, so it's in the queue to be fixed. The rest was within tolerance after the intervention from 2 weeks ago. buona sudorazione |
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| 123692475 | Hi, If I use ESRI to map a park, and the surrounding buildings and you then use Bing to 'slightly improve position' we're inserting conflicting positional information into an area. When I do buildings I look as a general rule what imagery was used by previous mappers to keep things consistent, noting the Clarity is severely outdated, missing many buildings not to speak of landuse outdatedness. Bing (I rarely use), ESRI and Clarity have quite an offset from each other and this hotch-potch of imagery uses the main cause of the many warped mapped areas. Just so you know.
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| 123637828 | l più basso dei due, 3 come numero di ricarica simultanea.. |
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| 123661601 | Yup, forest render again, but it will take a few hours before all zoom levels will do that again. |
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| 123637828 | Mi credo che il parcheggio sia un buon indicatore. Esistono diversi tipi di colonne incl. colonne con 2 prese ma diverse o simili a wiki "Fornire il numero di veicoli che possono essere caricati contemporaneamente attraverso il tag capacità = * sarà il prossimo tag più utile."
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| 123637828 | Ciao Capacità di ricarica? In genere 2 auto, ma anche essiste con 4. Grazie |
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| 123510620 | I know that wiki very well! The housenumber, *if one has one*, with street/zip/city specifically goes on a node at the outer door at the gate or at the internal position on a node if so numbered, in short, where it's signed. Did not bother with the details since it's disused, another ugly concrete structure mapped for completeness. Have not seen housenumber and is likely on the secondary door at the recessed SE corner, but more probably a nohousenumber=yes applies. The main church door is dead centre, top of short wide steps. |
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| 123481530 | Barbella SW side I updated last night, added a back parking, adjusted park fencing. Whether NE direction or SW direction on the remaining 1-way is open, but logic suggests it should be SW as else the parking would not be accessible from the LCC North gate. |
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| 123481530 | Hi, Really strange, when I surveyed then (march or so) there was a no-entry sign at the NW exit i.e. oneway. You removed the oneway tag but left the source:oneway=sign. See 2 ticket vending machine poles just after both gates, left side, suggesting the no-entry has gone NW in which case the source:oneway needs to go too. cheers |
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| 123468942 | Nuts 754 member forest seems to render again in the 1km and less resolution. |