SHARCRASH's Comments
| Changeset | When | Comment |
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| 93337911 | + tags corrected |
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| 93197173 | Actually you even considered a park as forest... and even changed a residential area in forest, not sure why. Please read the definition of a forest. |
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| 93197173 | You've merge a forest with the residential area... i have to undo you edits |
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| 93018453 | + tags corrected on this way way/226886069 |
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| 92830342 | + some positions enhanced |
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| 92708127 | I've corrected with the motor vehicle tag. If this is not the right restriction, please let me know. Thanks! |
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| 92708127 | Thanks for the update! :)
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| 85761667 | Hi! Why did you set this way as private? way/515748731 |
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| 92583436 | If you don't know what it is to have a data conflict in OSM: it's when 2 users are working at the same time on one element, the 1st of them saves his contributions earlier than the 2nd, so when the 2nd wants to save his edits, he will be saving an outdated version, so a conflict window appears in iD or JOSM and believe me it's the most complicated thing to handle to make sure no data from both contributors is not lost. A real brainstorm hassle! |
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| 92583436 | Why delete and reconstruct??? This will take time if you do it properly with the necessary precision, thus you risc to encounter a conflict with another contributor who will be editing at the same time. I had many times this problem when I was contributing with the editor iD. Also there are many ways that are at the perimeter of the forest, so the ways and perimeter are glued together at their nodes to avoid unnecessary data. This will be a huge waste of time whereas you don't need. Well, I'm guessing you want to do so because it's hard to handle and reshape complex elements with iD. If you want to work faster and dedicate the saved time to more precision or just save time, you should contribute with the software editor JOSM and its plugins. At first I was reluctant to leave the editor iD because there is a learning curve but it is really worth. It has many functions, tools, sources... which help a lot to reshape or create various elements. You really should try. If you are interested, here are the plugins that will add the tools to work faster:
Also you can save your favorite layers in a joz file without data to have them ready to start a contribution session. |
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| 92583436 | ||
| 92583436 | Hi,
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| 91925798 | Surface=paved incompatible with grade5 |
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| 91930969 | dismiss main changeset comment, tags added only |
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| 89203635 | Hello! I see you are a new contributor. Welcome to the mapping of OSM! I noticed some awkward things though i would like to tell you because I've mapped a lot in this region and i would like contributors to keep it clean for several reasons.
I will correct the elements i will find but please avoid repeating these as people have put a lot of work in the map to make it look clean and clear. Thanks for your comprehension! |
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| 91067906 | Hi Hello! Please be careful to not cut other elements when cutting on a node like here: node/559488963/history Because you also cut the perimeter of the forest, which poses handling problems for the other contributors and complicates the reunification of the split perimeters.
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| 90034006 | Je vais corriger |
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| 90034006 | Bonjour! Veuillez faire attention à ne pas couper d'autres éléments dans la foulée lorsque vous coupez un autre élément spécifique comme ici: node/2804579607/history#map=19/49.75564/6.03797
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| 91770706 | + tags added |
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| 91478869 | @sebastic In the anticipation of a change, i agree. My example was bad... But if the outer feature is inherently part of the MP's perimeter, like the fence of a big field with inner elements... i think it would be valid. |