Onur Çetin's Notes
Notes submitted or commented on by Onur Çetin
| Id | Creator | Description | Created at | Last changed | |
|---|---|---|---|---|---|
| 3861587 | Onur Çetin | slight mistake it ends here the bicycle road |
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| 3861585 | Onur Çetin | bicycle road ends here |
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| 3849366 | Onur Çetin | Buildings have overhangs above the sidewalks. |
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| 3855265 | Euro Truck Simulator 2 is a truck simulator game developed and published by SCS Software for Microsoft Windows, Linux, and macOS and was initially released as open development on 18 October 2012.[2] The game is a direct sequel to the 2008 game Euro Truck Simulator and it is the second video game in the Truck Simulator series. The game is non-linear with basic premise of the game being that the player can drive one of a choice of articulated trucks across a condensed depiction of Europe, picking up cargo from various locations and delivering it. As the game progresses, it is possible for the player to buy more vehicles and depots, as well as hire other drivers to work for them. The game has sold over 9 million units as of March 2021, according to a press release by Renault Trucks.[3] Gameplay Driver's view from a DAF XF during gameplay, crossing the Belgian-Dutch border. There is a UI in the bottom right corner in which the player can view a map with 2 separate UI elements representing the mirrors. Note that the screenshot is from a relatively old version and doesn't reflect the current look of the game.
When starting out, players choose their headquarters location in any of the game map's cities. At first, the player can only take what is known as quick jobs—these jobs involve making hired driver deliveries while employed by a delivery company, with a provided truck and all exp |