Gregory Peony's Comments
| Changeset | When | Comment |
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| 171750716 | The footpritns you added here all appear valid but some are oversized. When mapping buildings, please trace the shape accurately. Accurate building footpritns aid population estimates and prevent issues like data overlaps. Zoom in so that you can see the outline of the building and mark the corners carefully. Exclude shadows and yards when tracing the footprint. Keep in mind that you are looking at the [roofs of buildings](roof:shape=*#Roof_shape), but mapping their footprints. Depending on how the scene is lit, pitched roofs may have light and dark sections that belong to one building. Generally pitched roofs overhang the walls of a building, so a footprint slightly smaller than the roof is accurate. You can scale selected features in ID with shift+(-/+), or JOSM with ctrl.+alt+Lclick & drag. Take care to make contributions that others can build upon. Thank you for your contribution. If you want to experience the OSM community or to get timely feedback from other mappers; I recommend that you attend a mapathon. You can find events here https://osmcal.org/ |
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| 171750720 | Welcome to OSM! some of the footprints you added are very accurate and I could not have done a better job myself, others however are oversized and are not squared when they should be. When mapping buildings, please trace the shape accurately. Accurate building footpritns aid population estimates and prevent issues like data overlaps. Zoom in so that you can see the outline of the building and mark the corners carefully. Exclude shadows and yards when tracing the footprint. Keep in mind that you are looking at the [roofs of buildings](roof:shape=*#Roof_shape), but mapping their footprints. Depending on how the scene is lit, pitched roofs may have light and dark sections that belong to one building. Generally pitched roofs overhang the walls of a building, so a footprint slightly smaller than the roof is accurate. You can scale selected features in ID with shift+(-/+), or JOSM with ctrl.+alt+Lclick & drag. Take care to make contributions that others can build upon. After tracing and tagging features which are likely square or round, please remember to square their corners (q), or circularise them (o), because it is almost impossible and time consuming to draw shapes so percisely by hand. Buildings with metal or pitched roofs tend to have square corners; round buildings are identifiable by the distinctive cresent shaped shadow they cast. Unless the building is clearly a different shape then it's best to assume that it should be rounded or its corners should be squared. In the iD Editor, you can right click for access to editing functions. Since roofs tend to overhang walls trace the initial shape slightly smaller to allow a buffer for any change in size that may occur. In JOSM use the [buildingstools plugin](osm.wiki/JOSM/Plugins/BuildingsTools). In ID you must draw the shape accurately enough else shapes will not completely square. This [video about squaring features in ID](https://youtu.be/Xs5wX592E1o) has more information and a demo. Thank you for your contribution. If you want to experience the OSM community or to get timely feedback from other mappers; I recommend that you attend a mapathon. You can find events here https://osmcal.org/ |
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| 171750725 | The vast majority of building footprints you mapped here are really accurate. Remember to exclude the shadow a building casts from its footprint shape and map the footprint slightly smaller than the roof you see in imagery. Good job on improving the shape of the footprint you mapped earlier. You can press backspace to undo the placement of nodes when mapping lines and areas, or select and move the nodes after tagging, without having to re draw the whole thing. Thank you for your contribution. If you want to experience the OSM community or to get timely feedback from other mappers; I recommend that you attend a mapathon. You can find events here https://osmcal.org/
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| 171748617 | The vast majority of footprints you mapped here are valid however one may be enveloping two buildings and another may infact represent a barrier like a fence or wall (I flagged these). Otherwise remember to square footpritns when appropriate. Sometimes features are obscured by others in imagery e.g. tall buildings, vegetation, shadows, or clouds. Sometimes using another imagery source in these instances can allow you to view the feature of interest directly. Our goal is to map the ground truth accurately, so if the feature is obscured in all available sources, then use what you can see (and other map data) to estimate its shape, size, position and orientation. Think about what space is already occupied by other features e.g. Consider where a tree's trunk meets the ground. After tracing and tagging features which are likely square or round, please remember to square their corners (q), or circularise them (o), because it is almost impossible and time consuming to draw shapes so percisely by hand. Buildings with metal or pitched roofs tend to have square corners; round buildings are identifiable by the distinctive cresent shaped shadow they cast. Unless the building is clearly a different shape then it's best to assume that it should be rounded or its corners should be squared. In the iD Editor, you can right click for access to editing functions. Since roofs tend to overhang walls trace the initial shape slightly smaller to allow a buffer for any change in size that may occur. In JOSM use the [buildingstools plugin](osm.wiki/JOSM/Plugins/BuildingsTools). In ID you must draw the shape accurately enough else shapes will not completely square. This [video about squaring features in ID](https://youtu.be/Xs5wX592E1o) has more information and a demo. |
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| 171748602 | Hi all of the footpritns you mapped represent buildings though some are slightly oversized. When mapping buildings, please trace the shape accurately. Accurate building footpritns aid population estimates and prevent issues like data overlaps. Zoom in so that you can see the outline of the building and mark the corners carefully. Exclude shadows and yards when tracing the footprint. Keep in mind that you are looking at the [roofs of buildings](roof:shape=*#Roof_shape), but mapping their footprints. Depending on how the scene is lit, pitched roofs may have light and dark sections that belong to one building. Generally pitched roofs overhang the walls of a building, so a footprint slightly smaller than the roof is accurate. You can scale selected features in ID with shift+(-/+), or JOSM with ctrl.+alt+Lclick & drag. Take care to make contributions that others can build upon. Thank you for your contribution. If you want to experience the OSM community or to get timely feedback from other mappers; I recommend that you attend a mapathon. You can find events here https://osmcal.org/ |
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| 171748587 | This looks like an improvement from your previous contributions. Some of these building footprints are very accurate and I could not have mapped them better myself. Others are slightly oversized or have needlessly complex shapes. Try mapping footprints slightly smaller than the roof you see in the imagery. Check if a simple shape accurately represents a building before choosing a more complex one. You can use backspace when tracing lines and areas to undo the placement of the previous node without having to draw fom scratch. Thank you for your contribution. If you want to experience the OSM community or to get timely feedback from other mappers; I recommend that you attend a mapathon. You can find events here https://osmcal.org/
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| 171748571 | Good job spotting these footprints! Thank you for your contribution. If you want to experience the OSM community or to get timely feedback from other mappers; I recommend that you attend a mapathon. You can find events here https://osmcal.org/
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| 171748547 | The footprintd you added here are all valid and quite accurate. The shapes are correct but they tend to be oversized. Try mapping the footpritns slightly smaller than the roof you see in the imagery. Thank you for your contribution. If you want to experience the OSM community or to get timely feedback from other mappers; I recommend that you attend a mapathon. You can find events here https://osmcal.org/
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| 171748546 | See how I mapped some of the footprints here in https://osmcha.org/changesets/171750127 Thank you for your contribution. If you want to experience the OSM community or to get timely feedback from other mappers; I recommend that you attend a mapathon. You can find events here https://osmcal.org/
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| 171748513 | The footprints you mapped here are generally valid and accurate, consider mapping them slightly smaller than the roof. See how I mapped a couple of the buildings here in Changeset: 171749837
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| 171748496 | The footprints here are generally valid but a good proportion are oversized and include the building's shadow in the footprint's size. When mapping buildings, please trace the shape accurately. Accurate building footpritns aid population estimates and prevent issues like data overlaps. Zoom in so that you can see the outline of the building and mark the corners carefully. Exclude shadows and yards when tracing the footprint. Keep in mind that you are looking at the [roofs of buildings](roof:shape=*#Roof_shape), but mapping their footprints. Depending on how the scene is lit, pitched roofs may have light and dark sections that belong to one building. Generally pitched roofs overhang the walls of a building, so a footprint slightly smaller than the roof is accurate. You can scale selected features in ID with shift+(-/+), or JOSM with ctrl.+alt+Lclick & drag. Take care to make contributions that others can build upon. |
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| 171748424 | Hi, you identified buildings here but the footprints you mapped are not as accurarte as they could be and the footprints should have been squared. When mapping buildings, please trace the shape accurately. Accurate building footpritns aid population estimates and prevent issues like data overlaps. Zoom in so that you can see the outline of the building and mark the corners carefully. Exclude shadows and yards when tracing the footprint. Keep in mind that you are looking at the [roofs of buildings](roof:shape=*#Roof_shape), but mapping their footprints. Depending on how the scene is lit, pitched roofs may have light and dark sections that belong to one building. Generally pitched roofs overhang the walls of a building, so a footprint slightly smaller than the roof is accurate. You can scale selected features in ID with shift+(-/+), or JOSM with ctrl.+alt+Lclick & drag. Take care to make contributions that others can build upon. After tracing and tagging features which are likely square or round, please remember to square their corners (q), or circularise them (o), because it is almost impossible and time consuming to draw shapes so percisely by hand. Buildings with metal or pitched roofs tend to have square corners; round buildings are identifiable by the distinctive cresent shaped shadow they cast. Unless the building is clearly a different shape then it's best to assume that it should be rounded or its corners should be squared. In the iD Editor, you can right click for access to editing functions. Since roofs tend to overhang walls trace the initial shape slightly smaller to allow a buffer for any change in size that may occur. In JOSM use the [buildingstools plugin](osm.wiki/JOSM/Plugins/BuildingsTools). In ID you must draw the shape accurately enough else shapes will not completely square. This [video about squaring features in ID](https://youtu.be/Xs5wX592E1o) has more information and a demo. Please keep this feedback in mind when contributing in future. Thank you for your contribution. If you want to experience the OSM community or to get timely feedback from other mappers; I recommend that you attend a mapathon. You can find events here https://osmcal.org/ |
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| 171748419 | If I understand you correctly then please add these hashtags to your changeset comment when you save/upload to keep track of the mapathon stats. It is not reasonable to apply them to the project as a whole becasue there is much activity not associated with the mapathon. Also the vast majority of footprints here are accurately mapped, just remember to exclude the shadow from the footprint's size.
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| 171748155 | These look like valid and accurate footprints to be. good job identifying the Southern one since it looks like a tree is obscuring its shadow. Thank you for your contribution. If you want to experience the OSM community or to get timely feedback from other mappers; I recommend that you attend a mapathon. You can find events here https://osmcal.org/
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| 171748247 | Valid footprints, though ever so slightly oversized. Thank you for your contribution. If you want to experience the OSM community or to get timely feedback from other mappers; I recommend that you attend a mapathon. You can find events here https://osmcal.org/
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| 171748254 | Hi Noort, you identified and mapped the buildings here quite well, though they could be slightly smaller and you enveloped two buildings with the footprint I flagged. Pay attention to shadows to better tell where one building ends and another begins. Thank you for your contribution. If you want to experience the OSM community or to get timely feedback from other mappers; I recommend that you attend a mapathon. You can find events here https://osmcal.org/
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| 171748267 | Hi Danica, you identified buildings in imagery, but the footprints could be more accurate. When mapping buildings, please trace the shape accurately. Accurate building footpritns aid population estimates and prevent issues like data overlaps. Zoom in so that you can see the outline of the building and mark the corners carefully. Exclude shadows and yards when tracing the footprint. Keep in mind that you are looking at the [roofs of buildings](roof:shape=*#Roof_shape), but mapping their footprints. Depending on how the scene is lit, pitched roofs may have light and dark sections that belong to one building. Generally pitched roofs overhang the walls of a building, so a footprint slightly smaller than the roof is accurate. You can scale selected features in ID with shift+(-/+), or JOSM with ctrl.+alt+Lclick & drag. Take care to make contributions that others can build upon. After tracing and tagging features which are likely square or round, please remember to square their corners (q), or circularise them (o), because it is almost impossible and time consuming to draw shapes so percisely by hand. Buildings with metal or pitched roofs tend to have square corners; round buildings are identifiable by the distinctive cresent shaped shadow they cast. Unless the building is clearly a different shape then it's best to assume that it should be rounded or its corners should be squared. In the iD Editor, you can right click for access to editing functions. Since roofs tend to overhang walls trace the initial shape slightly smaller to allow a buffer for any change in size that may occur. In JOSM use the [buildingstools plugin](osm.wiki/JOSM/Plugins/BuildingsTools). In ID you must draw the shape accurately enough else shapes will not completely square. This [video about squaring features in ID](https://youtu.be/Xs5wX592E1o) has more Please keep this feedback in mind when contributing in future. Thank you for your contribution. If you want to experience the OSM community or to get timely feedback from other mappers; I recommend that you attend a mapathon. You can find events here https://osmcal.org/ |
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| 171748286 | Hi Flavia, you identified buildings in the imagery and mapped most of them quite well but there are a couple with rather unique shapes that should be square. When mapping buildings, please trace the shape accurately. Accurate building footpritns aid population estimates and prevent issues like data overlaps. Zoom in so that you can see the outline of the building and mark the corners carefully. Exclude shadows and yards when tracing the footprint. Keep in mind that you are looking at the [roofs of buildings](roof:shape=*#Roof_shape), but mapping their footprints. Depending on how the scene is lit, pitched roofs may have light and dark sections that belong to one building. Generally pitched roofs overhang the walls of a building, so a footprint slightly smaller than the roof is accurate. You can scale selected features in ID with shift+(-/+), or JOSM with ctrl.+alt+Lclick & drag. Take care to make contributions that others can build upon. Zoom in and out to aid your interpretation. Thank you for your contribution. If you want to experience the OSM community or to get timely feedback from other mappers; I recommend that you attend a mapathon. You can find events here https://osmcal.org/ |
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| 171748130 | Hi Farb, you identified buildings in the imagery and shaped them correctly but the imagery allows for some of them to be more accurate; generally they are oversized. When mapping buildings, please trace the shape accurately. Accurate building footpritns aid population estimates and prevent issues like data overlaps. Zoom in so that you can see the outline of the building and mark the corners carefully. Exclude shadows and yards when tracing the footprint. Keep in mind that you are looking at the [roofs of buildings](roof:shape=*#Roof_shape), but mapping their footprints. Depending on how the scene is lit, pitched roofs may have light and dark sections that belong to one building. Generally pitched roofs overhang the walls of a building, so a footprint slightly smaller than the roof is accurate. You can scale selected features in ID with shift+(-/+), or JOSM with ctrl.+alt+Lclick & drag. Take care to make contributions that others can build upon. Thank you for your contribution. If you want to experience the OSM community or to get timely feedback from other mappers; I recommend that you attend a mapathon. You can find events here https://osmcal.org/ |
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| 171748151 | Hi Lena, you added a valid and accurate footprint here. Thank you for your contribution. If you want to experience the OSM community or to get timely feedback from other mappers; I recommend that you attend a mapathon. You can find events here https://osmcal.org/
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