Gregory Peony's Comments
| Changeset | When | Comment |
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| 159433290 | The eastern most footprint here is both valid and accurate, well mapped. Please map like that in future. I flagged some temporal yurts which should not be mapped as they will likely not be there for long.
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| 167543233 | The middle footprint you mapped here is fairly accurate and has been appropriately squared, though it is actually G shaped. See how I mapped these at https://osmcha.org/changesets/169533536 Please keep this feedback in mind when contributing in future. Thank you for your contribution. If you want to experience the OSM community or to get timely feedback from other mappers; I recommend that you attend a mapathon. You can find events here https://osmcal.org/
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| 166860667 | You duplicated data when uploading these footprints. Beware of editing conflicts with other contributors when participating in organised mapping activities. Generally you identified buildings in the imagery but the footprints you mapped are inaccurate. When mapping buildings, please trace the shape accurately. Accurate building footpritns aid population estimates and prevent issues like data overlaps. Zoom in so that you can see the outline of the building and mark the corners carefully. Exclude shadows and yards when tracing the footprint. I flagged several which envelope multiple buidings. Please keep this feedback in mind when contributing in future. Thank you for your contribution. If you want to experience the OSM community or to get timely feedback from other mappers; I recommend that you attend a mapathon. You can find events here https://osmcal.org/
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| 169470531 | Please do not snap the corners of the buildings to other buildings or features such as roads and paths. In the iD Editor, hold down the `Alt` key to keep nodes from snapping to other objects and accidentally connecting. This [video about connected nodes](https://youtu.be/ltn1VOiq5_0) has more information and a guide. Please keep this feedback in mind when contributing in future. Thank you for your contribution. If you want to experience the OSM community or to get timely feedback from other mappers; I recommend that you attend a mapathon. You can find events here https://osmcal.org/
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| 167544668 | HI you are generally identifying buildings in the imagery but please do not tag individual buildings as residential areas. Instead use the tag building=yes for building footprints. Please do not snap the corners of the buildings to other buildings or features such as roads and paths. In the iD Editor, hold down the `Alt` key to keep nodes from snapping to other objects and accidentally connecting. This [video about connected nodes](https://youtu.be/ltn1VOiq5_0) has more information and a guide.
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| 169366966 | The footpritns you added here represent buildings but are inaccurate. I modifed all of these footprints. Check https://osmcha.org/changesets/169528582 for a before and after. After tagging buildings, please remember to square their corners. Most buildings have square corners because that's easy to build. Unless the building is clearly a different shape then it's best to assume that the corners should be squared. In the iD Editor, use the `Q` key to square the corners. This [video about squaring features](https://youtu.be/Xs5wX592E1o) has more information and a guide.
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| 167056325 | Hi, do not apply layer tags to features to resolve overlapping data issues. In this case the layer=-1 tag implies that the highway is underground. |
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| 169367266 | Welcome to OSM! The footprints you added here represent square buildings visible in imagery, but they are inaccurate. When mapping buildings, please trace the shape accurately. Accurate building footpritns aid population estimates and prevent issues like data overlaps. Zoom in so that you can see the outline of the building and mark the corners carefully. Exclude shadows and yards when tracing the footprint.
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| 166580341 | Generally you mapped buildings visible in the imagery and appropriately squared them, but they are generally inaccurate. I flagged footprints which envelope multiple buildings. Please keep this feedback in mind when contributing in future. Thank you for your contribution. If you want to experience the OSM community or to get timely feedback from other mappers; I recommend that you attend a mapathon. You can find events here https://osmcal.org/
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| 169473673 | Hi Mateo, the Northern most building you added here is the best one. Please do not snap the corners of the buildings to other buildings or features such as roads and paths. In the iD Editor, hold down the `Alt` key to keep nodes from snapping to other objects and accidentally connecting. This [video about connected nodes](https://youtu.be/ltn1VOiq5_0) has more information and a guide. After mapping buildings, In the iD Editor, use the `Q` key to square the corners. This [video about squaring features](https://youtu.be/Xs5wX592E1o) has more information and a guide. see how I mapped some of them here https://osmcha.org/changesets/169527101
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| 169443129 | This looks like the area of Project 17249 and is not in Africa. Applying the propper tags makes it possible to track project contributions and you're more likely to recieve feedback. --- Most of the footprints you added represent buildings visible in imagery but you have not mapped them as accurately as the imagery allows. After mapping buildings, please remember to square their corners. Most buildings have square corners because that's easy to build. Unless the building is clearly a different shape then it's best to assume that the corners should be squared. In the iD Editor, use the `Q` key to square the corners. This [video about squaring features](https://youtu.be/Xs5wX592E1o) has more information and a guide. I flagged footprints which either envelope zero or multiple buildings. Please keep this feedback in mind when contributing in future. Thank you for your contribution.
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| 166861772 | Most of these footpritns represent buildings in the imagery but are generally inaccuarate and share nodes with highways. Please do not snap the corners of the buildings to other buildings or features such as roads and paths. In the iD Editor, hold down the `Alt` key to keep nodes from snapping to other objects and accidentally connecting. This [video about connected nodes](https://youtu.be/ltn1VOiq5_0) has more information and a guide. Please keep this feedback in mind when contributing in future. Thank you for your contribution. If you want to experience the OSM community or to get timely feedback from other mappers; I recommend that you attend a mapathon. You can find events here https://osmcal.org/
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| 164047991 | All but one footprint here are valid and appropriately squared, but oversized. When mapping buildings, please trace the shape accurately. Accurate building footpritns aid population estimates and prevent issues like data overlaps. Zoom in so that you can see the outline of the building and mark the corners carefully. Exclude shadows and yards when tracing the footprint. Keep in mind that you are looking at the roofs of buildings, but mapping their footprints. Depending on how the scene is lit, pitched roofs may have light and dark sections that belong to one building. Generally pitched roofs overhang the walls of a building, so a footprint slightly smaller than the roof is accurate. You can scale selected features in ID with shift+(-/+), or JOSM with ctrl.+alt+Lclick & drag. Take care to make contributions that others can build upon.Please keep this feedback in mind when contributing in future. Thank you for your contribution.
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| 166857535 | The northern footprint represents a building in the imagery the southern one does not; I deleted it.
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| 164094227 | Generally you identified buildings in imager but the footprints are inaccurate. After mapping buildings, please remember to square their corners. Most buildings have square corners because that's easy to build. Unless the building is clearly a different shape then it's best to assume that the corners should be squared. In the iD Editor, use the `Q` key to square the corners. This [video about squaring features](https://youtu.be/Xs5wX592E1o) has more information and a guide. Please keep this feedback in mind when contributing in future. Thank you for your contribution. If you want to experience the OSM community or to get timely feedback from other mappers; I recommend that you attend a mapathon. You can find events here https://osmcal.org/
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| 168402600 | A valid footprint but it should have been squared. After mapping buildings, please remember to square their corners. Most buildings have square corners because that's easy to build. Unless the building is clearly a different shape then it's best to assume that the corners should be squared. In the iD Editor, use the `Q` key to square the corners. This [video about squaring features](https://youtu.be/Xs5wX592E1o) has more information and a guide.
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| 166860102 | These are fairly well mapped footpritns but the two I flagged are out of position you can move selected features in ID by pressing m.
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| 166859015 | Hi almost all the footprints you mapped here represent buildings in the imagery. One in the south does not. You also added overlapping footprints due to the fact that the footprints you mapped are generally slightly oversized. When mapping buildings, please trace the shape accurately. Accurate building footpritns aid population estimates and prevent issues like data overlaps. Zoom in so that you can see the outline of the building and mark the corners carefully. Exclude shadows and yards when tracing the footprint. Keep in mind that you are looking at the roofs of buildings, but mapping their footprints. Depending on how the scene is lit, pitched roofs may have light and dark sections that belong to one building. Generally pitched roofs overhang the walls of a building, so a footprint slightly smaller than the roof is accurate. You can scale selected features in ID with shift+(-/+), or JOSM with ctrl.+alt+Lclick & drag. Take care to make contributions that others can build upon.
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| 166858676 | Hi the fooprints you added here do not represent buildings in the imagery; I deleted them. After mapping buildings, please remember to square their corners. Most buildings have square corners because that's easy to build. Unless the building is clearly a different shape then it's best to assume that the corners should be squared. In the iD Editor, use the `Q` key to square the corners. This [video about squaring features](https://youtu.be/Xs5wX592E1o) has more information and a guide.
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| 164180565 | valid trimming of a highway which overlapped with buildings in the imagery.
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